References

K. Akeley, "RealityEngine graphics", Proceedings of SIGGRAPH '93, (August 1993), pp. 109-116

B. Cabral, N. Cam, J. Foran, "Accelerated volume rendering and tomographic reconstructions using texture mapping hardware", in 1994 Workshop on Volume Visualization (October, 1994), Washington DC, pp. 91-98

R.A. Drebin, L. Carpenter, P. Hanrahan, "Volume rendering", Proceedings of SIGGRAPH '88 (August 1988), pp. 65-74

M. Hadwiger, J. Kniss, K. Engel, C. Rezk-Salama, "High Quality Volume Graphics on Consumer PC Hardware", Course Notes 42, SIGGRAPH 2002
[Notes]

K. Engel, M. Hadwiger, J. Kniss, C. Rezk-Salama, Real-Time Volume Graphics, 2006, A K Peters, Wellesley, MA

K. Engel, M. Hadwiger, J. Kniss, C. Rezk-Salama, Eurographics 2006 Tutorial [Powerpoint slides]

B. Lichtenbelt, R. Crane, S. Naqvi, Introduction to Volume Rendering, 1998, Prentice Hall

J. Montrym, D. Baum, D. Dignam, C. Migdal, "InfiniteReality: A Real-Time Graphics System", Proceedings of SIGGRAPH '97 (August, 1997), pp. 293-302

H. Pfister, J. Hardenbergh, J. Knittel, H. Lauer, L. Seiler, "The VolumePro real-time ray-casting system", Proceedings of SIGGRAPH '99 (1999), pp. 251-260

C. Rezk-Salama, K. Engel, M. Bauer, G. Griener, T. Ertl, "Interactve volume rendering on standard PC graphics hardware using multi-textures and multi-stage rasterization", Proceedings of SIGGRAPH/Eurographics Graphics Hardware Workshop 2000 (August 2000).
[Paper] [Software]

T. True, "Benefits of VPro Graphics Architecture with 12-bit Component Support" (White Paper), 2002, SGI
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R. Westerman, T. Ertl, "Efficiently using graphics hardware in volume rendering applications", Proceedings of SIGGRAPH '98 (1998)
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VolumePro 1000 Principles of Operation (Part No. 81-0001), (c) 2001, TeraRecon Inc., Concord, MA
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